Well, I've finally done it! AWI Stuff and Nonsense is to be retired and this will be the last post (if only I could get an MP3 of that playing now!)
The link should still be http://blog.belisarius.org.uk and this blog has reverted to it's Blogspot URL.
Hopefully see you there and thanks again to all who've visited here. Your support has really encouraged my return to wargaming.
Thanks
Andy
Wednesday, 15 July 2009
Tuesday, 30 June 2009
Moving Blog and the future
Well, I've decided that a new all encompassing blog is the way to go and sometime over the next week I will move the focus there. The address should still be the same so bookmarks will take people there but I'm not sure what happens re followers etc. For the 12 of you so doing I'd really appreciate your company there when the time comes...
So what do I have planned? Well...
That's the plan anyway. I don't want to do the move until I have some nice pics to launch it properly.
Back soon...
Andy
So what do I have planned? Well...
- 15mm Punic War - I've been tempted by Field Of Glory and have dug out my Punic War armies and have been finishing off the painting of my second legion, bought some Corvus Belli Spaniards and Numidians and will be delving in to my ancients lead pile to see what else I have. Assorted pics will follow as well as game reports when I actually get round to it.
- Nostalgia - I'm currently sorting through boxes in the attic and hope to uncover my old 25mm Medievals. A mix of Lamming and Hinchcliff with the very dubious painting of a 14-15 year old! I should also find the pictures I took at the Wargames Holiday Center back in c.1979? I think it was the first year Peter Gilder ran them but the memory fades. It'll be interesting to see that
- Scenery - I have a veritable forest of Bachmann trees to be based up as soon as I get the MDF I need from East Riding Miniatures.
- AWI - I have the minifigs I need for the Guards. I tried my normal blacl undercoat with Vallejo but it seems to not take very well so I will be trying the spray approach and see if that takes better. I'll also be sorting through the AWI lead pile, deciding what I need and don't need and then selling on the spares. So expect see a few Polly Oliver figures available soon(ish).
That's the plan anyway. I don't want to do the move until I have some nice pics to launch it properly.
Back soon...
Andy
Monday, 15 June 2009
All Change?
I started this blog last year after deciding that my playing Advanced Squad Leader was just not relaxing for me anymore. We'd also got a new baby in the house which meant gaming time was minimal and I always remembered finding painting a relaxing experience. As my last project had been AWI - and I was still reading related material - that seemed the obvious place to start. Hence this blog.
Recently, as I've made a few more meetings of the Tyneside Wargames Club, the odd show, and read more online forums interests have started to diversify. This shows in the few SYW and WW2 posts here. Now I'm really facing a similar dilemma to Giles over at Tarleton's Quarter here. Do I restrict this blog to just AWI and move more diverse wargaming content to it's own blog? Or do I change the scope of this blog? Or start a new one, import all the content from here and make sure it's all clearly labelled? Seeing as I use a domain name for the blog I would assume that links would just transfer over easily.
Also I feel the need to keep more uptodate posting here and if I keep it more general then I'm more likely to post something rather than waiting on new figures to post. it's been weeks since the last post and little painting done but lots of reading, more figures/terrain/rules bought, more ideas for spreading my limited gaming time even thinner! :)
We shall see...
Andy
Recently, as I've made a few more meetings of the Tyneside Wargames Club, the odd show, and read more online forums interests have started to diversify. This shows in the few SYW and WW2 posts here. Now I'm really facing a similar dilemma to Giles over at Tarleton's Quarter here. Do I restrict this blog to just AWI and move more diverse wargaming content to it's own blog? Or do I change the scope of this blog? Or start a new one, import all the content from here and make sure it's all clearly labelled? Seeing as I use a domain name for the blog I would assume that links would just transfer over easily.
Also I feel the need to keep more uptodate posting here and if I keep it more general then I'm more likely to post something rather than waiting on new figures to post. it's been weeks since the last post and little painting done but lots of reading, more figures/terrain/rules bought, more ideas for spreading my limited gaming time even thinner! :)
We shall see...
Andy
Friday, 17 April 2009
Yet another slight diversion!
Well, as a bit of an aside from the masses of 15mm AWI I've been doing of late I thought I'd have a crack at some 28mm stuff. There's a game at the club tomorrow, 28mm WW2 skirmish using Richard's solo rules, and seeing as I was taking part I thought it best to have a few figures of my own to throw on the table.
I've not painted any 28mm ever. The last 25mm I painted were Hinchcliffe many many years ago. I may have done the odd figure for role-playing but again that has to be at least 15 years ago!
So here are my first attempts...
The hardest part was the faces. I've tried at least three different techniques on the four figures and still not sure which looks best. But I figure for skirmish everyone's skin is going to look different so I may as well experiment!
I've got a few more figures to make up 2 squads, an HMG team and some officers, and also some Fallshirmjaeger to do when I can face the camo! Figures are Bolt Action. The Tiger in the background by Corgi!
It was a pleasant surprise painting 28s. Easier in some ways - easier on the eyes anyway! Looking forward to painting more...
Cheers
Andy
I've not painted any 28mm ever. The last 25mm I painted were Hinchcliffe many many years ago. I may have done the odd figure for role-playing but again that has to be at least 15 years ago!
So here are my first attempts...
The hardest part was the faces. I've tried at least three different techniques on the four figures and still not sure which looks best. But I figure for skirmish everyone's skin is going to look different so I may as well experiment!
I've got a few more figures to make up 2 squads, an HMG team and some officers, and also some Fallshirmjaeger to do when I can face the camo! Figures are Bolt Action. The Tiger in the background by Corgi!
It was a pleasant surprise painting 28s. Easier in some ways - easier on the eyes anyway! Looking forward to painting more...
Cheers
Andy
Saturday, 11 April 2009
British Grenadier - rules and firetable questions
Now, after a few games (well 2!) of British Grenadier we've had a few questions raised but overall we've been very happy with the games and the way they reflect the period. The issues we've had have come down to units sizes and how these work with the fire table.
Because I've done my units at 1:10 I've got some big units. von Bose is 32 and the Guards could be similar with attached Grenadiers and Lights and a few others hit 30+. Now I'd grouped my militia into 40 fig units. We weren't playing any particular scenario and to be honest a lot of it was that the big units looked good! However, as some of the British units were smaller (16-24 figs) we had a few cases where they'd face fire from the militia, the militia would roll badly and still cause 2,3 or 4 casualties. As the British had been acquiring DPs on the advance this lead to some heavy casualties before they got in to contact or meant they were always on 2-3 DP even with rallying them off and cold never risk going in as they would nearly always be on 3DP after taking fire. We looked the effect of splitting the 40 fig units into 2x20 and on the same rolls the effect was much less than a single 40 fig unit firing.
In our next game we cut the unit size down but still had a couple of 28 fig units and again these seemed to dominate in a firefight even on low rolls. They could be in 3DP and militia and roll average and still do damage. I've been discussing this with Eclaireur on the BG forums by PM but wanted to open this up as although I've raised the point in other discussions I think it's got lost.
How do we fix it? Does anything actually need fixing? EC suggested enforcing the fire arcs so bigger units cannot always bring all to bear. I found a rule in I think Terry Wises Battle Gaming where he suggest 45 degrees firing to the left and only 30 to the right as there is more freedom of movement to the left. I quite like that and may use it instead of the blanket 30 for both ways. But I digress...
Even using the arcs still doesn't change the effect of big units. Looking at the scenario books the vast majority of units (even in 1:10 at Camden) are 16-24 range. There are a few that push to 30 but it is a few. Now I understand that GdeB had proper big units which is why the chart caters for it but I'm not sure how things work in those rules. So maybe it comes down to design. Split the big units into wings etc. and design for effect. My concern is that splitting a lot of units may either unbalance the brigades (too many units) or require too many brigades to make it work?
The alternative would be to modify the Fire Tables to factor out the effect. Richard at the club came up with the following two options. I've not looked into them in too much detail yet but the aim is to make bigger units less powerful lower on the table. And to factor in multiple hits from large volleys.
The second alternative makes slight adjustments again. But is a more logical progression of effect.
Now to be honest I don't know enough about the design issues to know how these were arrived at. I also don't want to advocate the rules be changed as stated above, I think a lot of the issues we've had are from unit size. But I want to see if other people have had similar effects/experiences and possibly for someone to argue the logic of the original table and why it doesn't need changing!
When I get chance I'll amend the table below to show the original. And I'll point a BG Forum discussion here to see if it leads anywhere. Don't have my rulebook to hand so this is just a space filler for the moment.
NB 13th April Chart Updated to show original values.
Because I've done my units at 1:10 I've got some big units. von Bose is 32 and the Guards could be similar with attached Grenadiers and Lights and a few others hit 30+. Now I'd grouped my militia into 40 fig units. We weren't playing any particular scenario and to be honest a lot of it was that the big units looked good! However, as some of the British units were smaller (16-24 figs) we had a few cases where they'd face fire from the militia, the militia would roll badly and still cause 2,3 or 4 casualties. As the British had been acquiring DPs on the advance this lead to some heavy casualties before they got in to contact or meant they were always on 2-3 DP even with rallying them off and cold never risk going in as they would nearly always be on 3DP after taking fire. We looked the effect of splitting the 40 fig units into 2x20 and on the same rolls the effect was much less than a single 40 fig unit firing.
In our next game we cut the unit size down but still had a couple of 28 fig units and again these seemed to dominate in a firefight even on low rolls. They could be in 3DP and militia and roll average and still do damage. I've been discussing this with Eclaireur on the BG forums by PM but wanted to open this up as although I've raised the point in other discussions I think it's got lost.
How do we fix it? Does anything actually need fixing? EC suggested enforcing the fire arcs so bigger units cannot always bring all to bear. I found a rule in I think Terry Wises Battle Gaming where he suggest 45 degrees firing to the left and only 30 to the right as there is more freedom of movement to the left. I quite like that and may use it instead of the blanket 30 for both ways. But I digress...
Even using the arcs still doesn't change the effect of big units. Looking at the scenario books the vast majority of units (even in 1:10 at Camden) are 16-24 range. There are a few that push to 30 but it is a few. Now I understand that GdeB had proper big units which is why the chart caters for it but I'm not sure how things work in those rules. So maybe it comes down to design. Split the big units into wings etc. and design for effect. My concern is that splitting a lot of units may either unbalance the brigades (too many units) or require too many brigades to make it work?
The alternative would be to modify the Fire Tables to factor out the effect. Richard at the club came up with the following two options. I've not looked into them in too much detail yet but the aim is to make bigger units less powerful lower on the table. And to factor in multiple hits from large volleys.
Musketry Hit Table - Alternative 1 | ||||||||||
Number of figures firing | Modified Dice Score | |||||||||
0 | 1-2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | |
9 or less | - | - | - | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
10-15 | - | - | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 |
16-20 | - | - | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 |
21-27 | - | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 |
28-34 | - | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 |
35-41 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 |
42+ | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 6 |
The second alternative makes slight adjustments again. But is a more logical progression of effect.
Musketry Hit Table - Alternative 2 | ||||||||||
Number of figures firing | Modified Dice Score | |||||||||
0 | 1-2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | |
9 or less | - | - | - | - | - | - | - | - | 1 | 1 |
10-15 | - | - | - | - | - | 1 | 1 | 1 | 2 | 2 |
16-20 | - | - | - | - | 1 | 1 | 1 | 2 | 2 | 2 |
21-27 | - | - | 1 | 1 | 1 | 2 | 2 | 2 | 4 | 6 |
28-34 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 6 | 6 |
35-41 | 1 | 1 | 2 | 2 | 2 | 4 | 4 | 4 | 8 | 8 |
42+ | 2 | 2 | 3 | 3 | 3 | 5 | 5 | 5 | 9 | 9 |
Now to be honest I don't know enough about the design issues to know how these were arrived at. I also don't want to advocate the rules be changed as stated above, I think a lot of the issues we've had are from unit size. But I want to see if other people have had similar effects/experiences and possibly for someone to argue the logic of the original table and why it doesn't need changing!
When I get chance I'll amend the table below to show the original. And I'll point a BG Forum discussion here to see if it leads anywhere. Don't have my rulebook to hand so this is just a space filler for the moment.
NB 13th April Chart Updated to show original values.
Original Musketry Hit Table | ||||||||||
Number of figures firing | Modified Dice Score | |||||||||
0 | 1-2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | |
9 or less | - | - | - | - | - | 1 | 2 | 3 | 4 | 4 |
10-15 | - | - | - | - | 1 | 2 | 3 | 3 | 4 | 4 |
16-20 | - | - | - | 1 | 2 | 3 | 3 | 4 | 4 | 5 |
21-27 | - | - | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 5 |
28-34 | - | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
35-41 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 |
42+ | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 |
Saturday, 4 April 2009
A Change of heading - so to speak...
When I started this blog it was with the intention of focusing on the Battle of Cowpens and painting up just the units for that. As with all/many wargame projects the focus has shifted as time moves on and as I discover new units I want to paint and new books lead me in new directions.
If I'd really stuck to Cowpens I'd like to have done something similar to this investigation into the battle. There is some excellent research and information here so if you've ended up here looking for Cowpens I can fully recommend a visit to the miniawi blog.
So where am I heading? I've a feeling to Guilford. I've just finished Long, Obstinate, and Bloody: The Battle of Guilford Courthouse by Howard and Babits and can highly recommend it. I've even finally started undercoating the figures for the British Guards and it is likely to be the next game of British Grenadier we play at the club.
And as I've read more and seen more of what people are doing with the AWI in miniature I want to up the stakes a bit and redo some of my earlier figures. I've got 40 Continental painted up as 1st New York in pretty standard uniforms and I want to paint up some more irregular guys and make two more 'campaign' like units.
And I've got some redoubts coming to be painted and I have trees to start making up decent scenery so all in all it should/could be a busy year. Life, work, wife and kids permitting!
So I've redone the header image above and now to go make a start...
Andy
If I'd really stuck to Cowpens I'd like to have done something similar to this investigation into the battle. There is some excellent research and information here so if you've ended up here looking for Cowpens I can fully recommend a visit to the miniawi blog.
So where am I heading? I've a feeling to Guilford. I've just finished Long, Obstinate, and Bloody: The Battle of Guilford Courthouse by Howard and Babits and can highly recommend it. I've even finally started undercoating the figures for the British Guards and it is likely to be the next game of British Grenadier we play at the club.
And as I've read more and seen more of what people are doing with the AWI in miniature I want to up the stakes a bit and redo some of my earlier figures. I've got 40 Continental painted up as 1st New York in pretty standard uniforms and I want to paint up some more irregular guys and make two more 'campaign' like units.
And I've got some redoubts coming to be painted and I have trees to start making up decent scenery so all in all it should/could be a busy year. Life, work, wife and kids permitting!
So I've redone the header image above and now to go make a start...
Andy
Monday, 30 March 2009
A Second Game of British Grenadier
On Saturday 28th March we got together for our second game of BG at the club. After the last game we'd decided to scale down the size of units. The 36-40 fig units were proving just too powerful, especially the militia. So I painted up another couple of American brigade commanders and we put together a force of 4 American brigades v. 3 British. Again, the Americans were on the defensive and as this time we had 5 players we opted for a bigger table setup. Ian had not brought his roads so these were just laid out with fences, and annoyingly I had failed to pack my markers while battling with a three year old just before leaving!
So here is the opening setup:
The Americans again deployed along the fence lines. You can see the militia brigade to the right with the New York and Maryland Continental behind. Along side the militia were the Virginia Continentals and to the left, set back, were Lee's Legion and the massed American cavalry.
The British marched on table in column. On the left, the elite brigade of Lights and Grenadiers head for the small town, Tarleton and his Legion, with the 42nd and some South Carolina militia advanced to threaten and tie up the militia, The remaining brigade was off marching round the left flank.
On the right the militia and Continentals await developments:
The British forge ahead on the left and center...
...while on the right the Legion cavalry and militia pause to decide how to deal with the militia in the farm and riflemen in the woods.
Meanwhile, on the left the British elites surge towards the town:
Finally, on the far left after a worrying delay, the British flank attack appears:
The 71st, von Bose, 17th Dragoons, DeLancey's and Jaegers march towards the American lines.
The elites finally begin to deploy on the edge of the town, ready to push the flank of the Virginians:
Who, realising the threat await orders from the CinC. These don't arrive so the brigade commanders tries to use his initiative. Unfortunately the troops are spooked and begin to retire as the Grenadiers surge forward and the 42nd deploy and advance:
But next turn the CinC restores order and the Continentals form a new line along the next fences and begin to pour fire into the advancing 42nd causing much disruption and a few casualties:
On the far left as the British flank march slows through woods the American cavalry and Lee's Legion move to the counterattack:
And only the 71st and Jaegers are ready to face the threat:
As can be seen from the overview, the American lines still look formidable but the elites have yet to engage:
Scrambling across the fences the 42nd struggle and the Grenadiers begin to take casualties as the massed Virginians pour a devastating fire into them.
On the far left the flank attack finally emerges from the woods to be faced by large numbers of American cavalry bearing down on them:
As more of the elites deploy to the attack the 42nd are finally forces to retreat under heavy fire and the CinC watches their attack falter:
And back on the right, having driven the militia from the farm, the South Carolina militia trade ineffectual shots with the riflemen as the Legion cavalry continue to threaten and take fire from the main militia line. Only the small Light Infantry contingent causing some casualties.
And yet again....we ran out of time. Things were not looking good for the British. The flank attack was about to face its own attack before fully deployed. The elites, although yet to fully engage were struggling over the fences and taking heavy fire before being able to dress ranks for an assault. The Virginians were still steady and the New York and Maryland brigade was about to re-deploy and bring overwhelming odds against the British attack. Maybe we should have added the last couple of Line units I had to the British OOB, maybe the fences had too adverse an affect on the elites attack.
We still felt that the larger units, we had a couple of Continentals at 28 figures were too powerful under the rules. Looking at the scenarios we saw that most units were in the range 16-24 and we're beginning to think this is the size the rules work best under. Although if you take an average roll of 7 then 2x20 fig units will cause 2x2 casualties and a 40 fig unit will cause 4. However, if you drop down to poor rolls e.g 3 then those 2x20 will have no effect and the 40 will cause 3 casualties!
Next game, as has been suggested elsewhere, will be one of the scenarios. Not sure which yet. Either way, everyone enjoyed the game and felt that another outing for the rules was due.
Cheers
Andy
So here is the opening setup:
The Americans again deployed along the fence lines. You can see the militia brigade to the right with the New York and Maryland Continental behind. Along side the militia were the Virginia Continentals and to the left, set back, were Lee's Legion and the massed American cavalry.
The British marched on table in column. On the left, the elite brigade of Lights and Grenadiers head for the small town, Tarleton and his Legion, with the 42nd and some South Carolina militia advanced to threaten and tie up the militia, The remaining brigade was off marching round the left flank.
On the right the militia and Continentals await developments:
The British forge ahead on the left and center...
...while on the right the Legion cavalry and militia pause to decide how to deal with the militia in the farm and riflemen in the woods.
Meanwhile, on the left the British elites surge towards the town:
Finally, on the far left after a worrying delay, the British flank attack appears:
The 71st, von Bose, 17th Dragoons, DeLancey's and Jaegers march towards the American lines.
The elites finally begin to deploy on the edge of the town, ready to push the flank of the Virginians:
Who, realising the threat await orders from the CinC. These don't arrive so the brigade commanders tries to use his initiative. Unfortunately the troops are spooked and begin to retire as the Grenadiers surge forward and the 42nd deploy and advance:
But next turn the CinC restores order and the Continentals form a new line along the next fences and begin to pour fire into the advancing 42nd causing much disruption and a few casualties:
On the far left as the British flank march slows through woods the American cavalry and Lee's Legion move to the counterattack:
And only the 71st and Jaegers are ready to face the threat:
As can be seen from the overview, the American lines still look formidable but the elites have yet to engage:
Scrambling across the fences the 42nd struggle and the Grenadiers begin to take casualties as the massed Virginians pour a devastating fire into them.
On the far left the flank attack finally emerges from the woods to be faced by large numbers of American cavalry bearing down on them:
As more of the elites deploy to the attack the 42nd are finally forces to retreat under heavy fire and the CinC watches their attack falter:
And back on the right, having driven the militia from the farm, the South Carolina militia trade ineffectual shots with the riflemen as the Legion cavalry continue to threaten and take fire from the main militia line. Only the small Light Infantry contingent causing some casualties.
And yet again....we ran out of time. Things were not looking good for the British. The flank attack was about to face its own attack before fully deployed. The elites, although yet to fully engage were struggling over the fences and taking heavy fire before being able to dress ranks for an assault. The Virginians were still steady and the New York and Maryland brigade was about to re-deploy and bring overwhelming odds against the British attack. Maybe we should have added the last couple of Line units I had to the British OOB, maybe the fences had too adverse an affect on the elites attack.
We still felt that the larger units, we had a couple of Continentals at 28 figures were too powerful under the rules. Looking at the scenarios we saw that most units were in the range 16-24 and we're beginning to think this is the size the rules work best under. Although if you take an average roll of 7 then 2x20 fig units will cause 2x2 casualties and a 40 fig unit will cause 4. However, if you drop down to poor rolls e.g 3 then those 2x20 will have no effect and the 40 will cause 3 casualties!
Next game, as has been suggested elsewhere, will be one of the scenarios. Not sure which yet. Either way, everyone enjoyed the game and felt that another outing for the rules was due.
Cheers
Andy
Monday, 23 March 2009
New appointments in the American Command
Finally managed to get the two extra brigade commanders I need for the Americans done. So here are the American staff. I had done the CinC figure in red facings but decided that buff was more apt so updated him. So....
Here's the lot...
The main man...
The two new brigade commanders...
and Light Horse Harry Lee...
For some reason I didn't take a detail of the militia commander on the right. For the two new brigade figures I used a darker blue for the uniforms than I've used before and generally I think I'll use this for any other continentals I do in blue. Annoyingly there seems to be some paint chipped on the reins of one. Have touched it up but don't have time to do another photo.
Should have another game lined up for next Saturday. Looking forward to it. We'll be making a few adjustments from last time to unit sizes. The BIG 36-40 figure units just throw out too much firepower and skew the results e.g. 40 figs rolling average will do more damage than 2x20 on the same roll. We'll see how it goes. I should have the camera with me again so hopefully a full report will appear here.
Now all I have to do is decide what to paint next. I'm tempted by either another Continental unit in an 'interesting' uniform or breaking my large New York 1st in their finest uniforms into two units with a bit more variety of look. Or finally paint up my Guards! Who know....
Cheers
Andy
Here's the lot...
The main man...
The two new brigade commanders...
and Light Horse Harry Lee...
For some reason I didn't take a detail of the militia commander on the right. For the two new brigade figures I used a darker blue for the uniforms than I've used before and generally I think I'll use this for any other continentals I do in blue. Annoyingly there seems to be some paint chipped on the reins of one. Have touched it up but don't have time to do another photo.
Should have another game lined up for next Saturday. Looking forward to it. We'll be making a few adjustments from last time to unit sizes. The BIG 36-40 figure units just throw out too much firepower and skew the results e.g. 40 figs rolling average will do more damage than 2x20 on the same roll. We'll see how it goes. I should have the camera with me again so hopefully a full report will appear here.
Now all I have to do is decide what to paint next. I'm tempted by either another Continental unit in an 'interesting' uniform or breaking my large New York 1st in their finest uniforms into two units with a bit more variety of look. Or finally paint up my Guards! Who know....
Cheers
Andy
Sunday, 1 March 2009
First British Grenadier Game
Saturday 28th February 2009 finally saw my first game with British Grenadier and the first proper outing for my American and British AWI armies. I took my camera along to record the event but the photos are more of a record rather than eye candy. As this was out first game, the other guys (Ian and Richard) took the attacking three brigades of British and I took the defending Americans and was to be the rules man for the game as I'd supposedly read them more then the other guys! Got to admit that wasn't the case as I'd probably spent too much time getting Generals, markers ready and rebasing for the game. Still, in the end it went OK.
Setup
We chose a fairly simple setup with the Americans defending the road with a mix of militia and Continentals, Lee's Legion (horse and foot), some rifle armed militia skirmishers and a Continental Regiment holding the hills and woods on the American left, a Continental brigade on the right flank, and a strong Continental reserve waiting on the hills for the inevitable breakthrough. The British had Light Infantry and Hessian skirmishers along with British Legion horse and foot on their right moving through the woods, the 71st, von Bose, Delanceys and 17th Dragoons attacking the center, and converged Lights and Grenadiers and the 42nd tasked with assaulting the American Continentals on the American right. Both the center and left British brigades were on assault orders, the right flank on engage. The Americans, to quote Mad Mel had just to 'hold the line!'
Here's the opening setup...
Opening Moves
On the British right he Legion Horse moved impulsively forwards through the Hessian jaegers as the skirmish line and Legion foot moved forward.
While in the center the 17th moved rapidly to engage the Continentals on the road as the 71st, von Bose and DeLanceys advanced to engage the militia.
While on the left, the elite troops of the converged flank companies and the 42nd moved over low hills to engage the waiting Continentals lining the road fence.
Battle Is Joined
The British Right
As the skirmish line moved through the woods the impetuous British Legion horse declared a charge only for Lee's horse to declare an opportunity charge but their nerve failing them they fell back in disorder through their own skirmishing foot who would now take the brunt of the Legion charge, falling back and pursued as Lee himself rode to try and salvage the flank.
British Center
In the center the 17th Dragoons charged the lone Continental regiment in the road only to see them retire rapidly back along the road, allowing them to rest before turning on the militia riflemen holding the hill against the advancing British Light Infantry skirmishers. Meanwhile, the main assault against the militia line got underway.
As the Hessians and Scots advanced towards the militia they came under heavy fire causing them to pause and dress ranks. Eventually the Hessians charged to the fence line against the weakened righthand militia only to see them stand and then force them back.
British Left
The slow move forward of the Elite troops saw them approach the steady looking Continentals.
As the approached the fences volley after volley was exchanged with the Continentals seeming to have the upper hand as casualties were inflicted on both sides.
Battle Rages
British Right
Eventually the Americans crumble. Lee's horse are driven from the field and the skirmishers scattered. Lee rides to join his last surviving Continental unit which is now advancing in support of the center. But the British a gathering for a flank attack as the Legion foot and skirmishers swing round to threaten the flank of the militia.
British Center
The 71st move up to the attack as well as the recovered von Bose as the CinC steps in to drive them forward again. Move withering volleys from the militia as they start to take casualties but the 71st push forward despite losing 25% casualties and matters start to look worrying for the militia as they start to take fire from the flank and face another charge by the combined regiments and the weakened DeLanceys.
However, to their rear the fresh Continental reserves move down off the hill to support and counterattack.
British Left
The Grenadiers and Lights finally push home the attack although the 42nd take another heavy round of volleys from the Virginia Continentals, stalling them.
As the Grenadiers push home with the bayonet this proves too much for Sherburne's Additionals who fall back through the fields. The center Virginia Continentals also flee when the Light Companies push home the attack, falling back even further to the advancing reserves. The remaining Virginians continue to hammer the advancing 42nd who have by now suffered 20% casualties. But the Continentals now look isolated with elite troops now on their flank.
End Game
Now, after 7 turns we ran out of time. As the final view shows, the strong American reserve is moving up, the militia look unlikely to hold much longer, especially with the approaching British on their flank, although they have subjected the 71st to a lesson in musketry. The British Left looks to be an interesting situation. Can the British force back the remaining Continentals from the road and do they then take up that position to await the counterattack?
We'll never know...
Conclusions
It was a good game and although we were not 100% on the rules most things seemed to make sense (I'll be posting my queries on the rules on the British Grenadier Forums and in the next post here) and we enjoyed it - which is half the battle! We did have some concerns on the effectiveness of musketry. As most of my units are done at 1:10 I have some quite large ones with some having 40 figs. These units seemed to be able to inflict heavy casualties even when rolling low e.g. 40 figs rolling a final 4 does 3 casualties. Two 20 fig units rolling the same do nothing. We think this may be down to just my larger units. A look through the scenario books showed militia in 20-24 figure units even at 1:10 so maybe I need to rethink my brigade organisations. More on this later.
So all in all, a damn good game. We're looking forward to trying them again.
Setup
We chose a fairly simple setup with the Americans defending the road with a mix of militia and Continentals, Lee's Legion (horse and foot), some rifle armed militia skirmishers and a Continental Regiment holding the hills and woods on the American left, a Continental brigade on the right flank, and a strong Continental reserve waiting on the hills for the inevitable breakthrough. The British had Light Infantry and Hessian skirmishers along with British Legion horse and foot on their right moving through the woods, the 71st, von Bose, Delanceys and 17th Dragoons attacking the center, and converged Lights and Grenadiers and the 42nd tasked with assaulting the American Continentals on the American right. Both the center and left British brigades were on assault orders, the right flank on engage. The Americans, to quote Mad Mel had just to 'hold the line!'
Here's the opening setup...
Opening Moves
On the British right he Legion Horse moved impulsively forwards through the Hessian jaegers as the skirmish line and Legion foot moved forward.
While in the center the 17th moved rapidly to engage the Continentals on the road as the 71st, von Bose and DeLanceys advanced to engage the militia.
While on the left, the elite troops of the converged flank companies and the 42nd moved over low hills to engage the waiting Continentals lining the road fence.
Battle Is Joined
The British Right
As the skirmish line moved through the woods the impetuous British Legion horse declared a charge only for Lee's horse to declare an opportunity charge but their nerve failing them they fell back in disorder through their own skirmishing foot who would now take the brunt of the Legion charge, falling back and pursued as Lee himself rode to try and salvage the flank.
British Center
In the center the 17th Dragoons charged the lone Continental regiment in the road only to see them retire rapidly back along the road, allowing them to rest before turning on the militia riflemen holding the hill against the advancing British Light Infantry skirmishers. Meanwhile, the main assault against the militia line got underway.
As the Hessians and Scots advanced towards the militia they came under heavy fire causing them to pause and dress ranks. Eventually the Hessians charged to the fence line against the weakened righthand militia only to see them stand and then force them back.
British Left
The slow move forward of the Elite troops saw them approach the steady looking Continentals.
As the approached the fences volley after volley was exchanged with the Continentals seeming to have the upper hand as casualties were inflicted on both sides.
Battle Rages
British Right
Eventually the Americans crumble. Lee's horse are driven from the field and the skirmishers scattered. Lee rides to join his last surviving Continental unit which is now advancing in support of the center. But the British a gathering for a flank attack as the Legion foot and skirmishers swing round to threaten the flank of the militia.
British Center
The 71st move up to the attack as well as the recovered von Bose as the CinC steps in to drive them forward again. Move withering volleys from the militia as they start to take casualties but the 71st push forward despite losing 25% casualties and matters start to look worrying for the militia as they start to take fire from the flank and face another charge by the combined regiments and the weakened DeLanceys.
However, to their rear the fresh Continental reserves move down off the hill to support and counterattack.
British Left
The Grenadiers and Lights finally push home the attack although the 42nd take another heavy round of volleys from the Virginia Continentals, stalling them.
As the Grenadiers push home with the bayonet this proves too much for Sherburne's Additionals who fall back through the fields. The center Virginia Continentals also flee when the Light Companies push home the attack, falling back even further to the advancing reserves. The remaining Virginians continue to hammer the advancing 42nd who have by now suffered 20% casualties. But the Continentals now look isolated with elite troops now on their flank.
End Game
Now, after 7 turns we ran out of time. As the final view shows, the strong American reserve is moving up, the militia look unlikely to hold much longer, especially with the approaching British on their flank, although they have subjected the 71st to a lesson in musketry. The British Left looks to be an interesting situation. Can the British force back the remaining Continentals from the road and do they then take up that position to await the counterattack?
We'll never know...
Conclusions
It was a good game and although we were not 100% on the rules most things seemed to make sense (I'll be posting my queries on the rules on the British Grenadier Forums and in the next post here) and we enjoyed it - which is half the battle! We did have some concerns on the effectiveness of musketry. As most of my units are done at 1:10 I have some quite large ones with some having 40 figs. These units seemed to be able to inflict heavy casualties even when rolling low e.g. 40 figs rolling a final 4 does 3 casualties. Two 20 fig units rolling the same do nothing. We think this may be down to just my larger units. A look through the scenario books showed militia in 20-24 figure units even at 1:10 so maybe I need to rethink my brigade organisations. More on this later.
So all in all, a damn good game. We're looking forward to trying them again.
Tuesday, 24 February 2009
More New Troops added to the lists...
At the York show I picked up a few figures from Mark (LOSH on General de Brigade) who was selling some of his AWI collection. They are very nicely done. I would have liked to buy more but current funds and my need for big units didn't permit it. I finally got round to basing them all up ready for Saturdays game. I wanted troops I could use in varying size units so I went for the combined Grenadiers and Lights and a small unit of Delanceys to go with the one I'm going to be painting soon (honest!). I also needed a few 17th Dragoons.
Anyway, here they are...
First the converged Lights. A mix of Polly Oliver and mostly Essex.
And a unit of converged Grenadiers. These are all Polly Oliver advancing figures. I have a few of the marching pose as well which I intend to paint myself as I like the figure. I may end up with too many Grenadiers but they'll come in handy when I do Brandywine and Germantown at 1:5!
I have figures prepped for my own unit of Delanceys. These are done with blue facings but I may do my own with green and have them with a Union flag to fight side by side with these.
And finally the 17th Dragoons. There were seven figures and the spare will do for the 17th officer who commanded some of the British Legion. Can't put my hands on the details at the moment but I'm sure he would have retained his uniform. Nicely done figures, regardless, even if a little smart for the Southern Campaign!
Anyway, here they are...
First the converged Lights. A mix of Polly Oliver and mostly Essex.
And a unit of converged Grenadiers. These are all Polly Oliver advancing figures. I have a few of the marching pose as well which I intend to paint myself as I like the figure. I may end up with too many Grenadiers but they'll come in handy when I do Brandywine and Germantown at 1:5!
I have figures prepped for my own unit of Delanceys. These are done with blue facings but I may do my own with green and have them with a Union flag to fight side by side with these.
And finally the 17th Dragoons. There were seven figures and the spare will do for the 17th officer who commanded some of the British Legion. Can't put my hands on the details at the moment but I'm sure he would have retained his uniform. Nicely done figures, regardless, even if a little smart for the Southern Campaign!
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